![]() It also sometimes melts, revealing an eyeball which looks around in a creepy manner. Also, while looking at the map, you may notice its chambers sometimes blink.How? By having a cluster of tentacles suddenly emerge from the ground under them and crush them with a Sickening "Crunch!". If the charmed enemy is the only one left in the room, it disposes of them. One of its many benefits is that it randomly charms an enemy to fight for you for the duration of the room. Speaking of which, the Yellow Chamber counts, though that should hardly be a surprise given its namesake.Oh, and to make things weirder, going here unlocks an item (the Yellow Chamber) which is normally unlocked via a completely different and unrelated method. There are loads of unused floors, including a. Fan consensus for a while was that it was related to the free "Supply Drop" update/mini-expansion, but as of the time of this writing, that is out, and the mystery is no closer to being solved. Several bosses have been cut from the final game, but only one of them is relatively functional: The Bunker. What's it for? That's a very good question, and no one seems to really know. What is it? A big empty room with a static giant eyeball in the middle. Using a specific active item (the Teleporter Prototype) has a very, *very* slim chance to teleport you there. How does the game reveal this? By having the same skeletal hand that dragged you to Bullet Hell tear through the floor and drag you to the second arena, where the Lich has turned into a massive frickin' skeleton. until you deplete his health the first time, revealing that (in a first for the game) he's a Sequential Boss. He starts off as a skeleton with bullets for eyeballs in a trench coat and fedora. Speaking of Bullet Hell, there's the True Final Boss: The Lich.Welcome to The Very Definitely Final Dungeon, Bullet Hell. and then a giant goddamn skeletal hand bursts through the floor and drags you to hell. You make your way to the final chamber, walk up the final flight of stairs to get to the Gun That Can Kill The Past. Let's say you've beaten all of the main four character's pasts, but decide to replay a character's past.Even worse, the Gun Cultist enemies reveal the final fate of many gungeoneers having completely given up on changing the past, they choose to fight alongside the same Gundead they once fought against.And as of the start of the game, many gungeoneers, most notably Manny and Blockner have never been able to leave. And once a Gungeoneer enters, they can't leave until they kill their past. It exists outside the boundaries of regular space-time and the interior constantly transforms of its own volition, so it's nearly impossible to be accurately mapped. The Gungeon itself is an Eldritch Location to the umpteenth degree.
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